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CORE STATS #C-001 ALPHA
Population150
Food Security85%
Defense40%
Mesh Connectivity20%
Manufacturing15%
Collective Merit45
Stability75%
Autonomy100%
Morale (avg)70%
Network Rep65
ProtectorateUNAWARE
IDEOLOGY AXES
Communal
Mutualist
Horizontal
Coordinated
Pacifist
Militia
Isolate
Federated
SIX PILLARS 2/6
I. SovereigntyLv1
100-500 · exit free
II. Mutual AidLv1
needs free · decay
III. Lib.Tech
LoRa · edge AI
IV. Ecology
closed-loop
V. Justice
circle · exile last
VI. Defense
no army · sunset
PHASE PROGRESS
SEED
GROWTH
NETWORK
Click citizen to assign to research. Bold = high skill relevant to current project.
Internal factions compete for influence. Every decision shifts power. Low satisfaction → splinter risk.
ENVIRONMENT
PRODUCTION CHAINS
ALPHA
CASCADIA VALLEY · 2026 ☁ Mild · 12°C
You ● Allied ● Industrl ● Agri ● Hostile
// SITUATION //Cascadia · 2026
ANNUAL REVIEW
YEAR 1 → YEAR 2
⚔ ENGAGEMENT SETUP
Your Militia
Morale: 80
VS
Enemy Force
Morale: 80
Initial Prep
Choose your opening posture.
Assign Commander (optional)
Ready your forces.
⚔ IN CONTACT Round 1/5
Your Militia
800 cas.
Enemy Force
0 cas.80
// SELECT TACTIC //
Choose your tactic.
// SELECT ACTION //
Click any available law to call an Assembly vote. Internal factions affect outcomes. Laws can conflict.
Click to make contact (+8 rel). Factions have internal politics — check their sub-factions.
RESOURCE INVENTORY
Intelligence gathered through scouting, mesh intercepts, and informants. Confidence decays without contact.
Sister cells, network reputation, and Protectorate escalation stage.
COLLECTIVE MEMORY — persists across runs
Turn 1 · Jan Year 1
SPACE skip · 1-5 choose · S save · T trade · P produce · L law