CORE STATS #C-001 ALPHA
Population150
Food Security85%
Defense40%
Mesh Connectivity20%
Manufacturing15%
Collective Merit45
Stability75%
Autonomy100%
Morale (avg)70%
Network Rep65
ProtectorateUNAWARE
SIX PILLARS 2/6
I. SovereigntyLv1
100-500 · exit free
II. Mutual AidLv1
needs free · decay
III. Lib.Tech—
LoRa · edge AI
V. Justice—
circle · exile last
VI. Defense—
no army · sunset
Click citizen to assign to research. Bold = high skill relevant to current project.
Internal factions compete for influence. Every decision shifts power. Low satisfaction → splinter risk.
Click any available law to call an Assembly vote. Internal factions affect outcomes. Laws can conflict.
Click to make contact (+8 rel). Factions have internal politics — check their sub-factions.
Intelligence gathered through scouting, mesh intercepts, and informants. Confidence decays without contact.
Sister cells, network reputation, and Protectorate escalation stage.